For this experience, I teamed up with Lead Developer Steven Billingslea, & 3D Artist Chris Wen to create a to-scale AR experience displaying the size and scale of a West Texas Carbon Capture facility that has just started construction. We utilized high-resolution 3D models prepared by myself for high-quality rendering. These models were then optimized with the help of Chris Wen. I created a real-time HDRP lighting volume and custom shaders to create an interactive real-time AR experience.