For this animation, I worked with a very talented character animator named Kyle Femath. He sent me his fully animated character in Maya with some camera change animation and basic scene layout. I then exported the 3D assets to be used in Blender where I assigned and created custom textures and shaders. I brought the character animation over utilizing an alembic cache which allowed me to maintain all blendshapes and Maya-specific rig deformations that might not have transferred between programs through an fbx. From there I continued to create and assign materials as well as a custom lighting rig & backplate. For this project, Kyle requested I add blood to the character’s hand as he wipes the body of the monster that lays before him. I used texture painting in Blender to generate a texture mask that I could use to blend a blood material over the Character’s UV’d skin material. I used this same technique to paint blood splatter onto the various other assets in the scene to add realism to this animation. Finally, I added some DOF and composited some post-processing bloom and color. This was an enjoyable project to work on, and it gave me the opportunity to really stretch my creative muscles to help heighten an already impressive animation.
Character Animation by Kyle Femath
Layout by Kyle Femath
Lighting by Nicholas Garces
Shaders/Materials by Nicholas Garces
Rendering by Nicholas Garces
Compositing by Nicholas Garces