For this project, I worked together with Lead Developer Steven Billingslea and Design by Ossiris Avalos to create a working prototype of a real-time city planning application for the city of Houston. I created custom shaders and real-time post-processing effects to stylize and direct the visual story. I prepared a purchased low poly model of Houston from C4D that had a number of necessary fixes and modifications to get it ready for Unity. I separated meshes and materials based on performance needs and functionality, & created custom VFX graphs with exposed customizable variables that could be referenced and changed in play to display visual feedback for sliders and statistics.