For this project, I worked with Unity Developer Zac King, 3D Lead Steven Craven, and our CEO Steve Deitz to create a real-time 3D visualization of Cancer research provided by Caris Life Sciences. We used JSON files of data points to spawn a static particle cloud with colored nodes based on cancer type. For this, I utilized vertex shading to create baked shadows and lighting for each particle to optimize for performance with custom Shader Graph Unlit Materials. I created an animating hexagon floor pattern that loops endlessly for ambient effect. I create a custom HDRP lighting volume & custom VFX Graph particles utilizing branded hexagon particles that float ambiently while in the scene.