For this project, I worked with a Unity Developer, Kim Burke, to create an interactive globe with selectable points that could be used on a large touch screen during a convention for AWS Healthcare. I modeled and textured a globe with a techy dot pattern.
I made use of Unity Shader Graph nodes to create a semi-transparent material that also utilized my own custom fresnel-based node group to give a hard and bright rim light to the globe.
I used Unity VFX Graph to create a plexus effect with spawned particles and lines drawn between particles based on proximity as they slowly rotate the globe to imitate a digital cloud layer. I also created a dynamic particle floor that animates and undulates ambiently during the experience.
I utilized Blender to 3D model a DNA strand with a noise displacement to give it a bumpy appearance. Once again, utilizing Unity Shader Graph to dial in a material to fit the aesthetics and highlight the bumps and rim lighting.
Finally, I made adjustments to HDRP settings, lighting volume, and camera to ensure optimal quality and visual appearance when rendering.