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Nicholas Garces

Create Your Reality

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AWS Healthcare Reinvent 2024

Grand Prairie Vortex

For this project, I utilized Unity HDRP lighting and rendering volumes for visual post-processing. I created visual particles fx and versatile shader systems that allow clients and companies to swap lighting & color pallets for a more catered, branded visual effect.

Technical Art - Nicholas Garces
Unity Developer - Zac King
Creative Direction - Marco Rodriguez

Butterfly Migration VFX

For this project, I utilized Unity HDRP, VFX Graph, and Shader Graph to create a customizable, flexible, and functional dynamic butterfly fx system. It utilized multi-point spline sampling and custom vector-based algorithms to keep butterflies oriented tangent to the input spline. This system is made to take a wide variety of shapes, curves, and particles with exposed properties that could give artists more control based on custom parameters at real-time.

Unleaded AR

For this experience, I teamed up with Lead Developer Steven Billingslea, & 3D Artist Chris Wen to create a to-scale AR experience displaying the size and scale of a West Texas Carbon Capture facility that has just started construction. We utilized high-resolution 3D models prepared by myself for high-quality rendering. These models were then optimized with the help of Chris Wen. I created a real-time HDRP lighting volume and custom shaders to create an interactive real-time AR experience.

Unleaded Fly Through

For this project, I had the incredible opportunity to work with a Carbon Capture Facility manufacturer and research team known as Oxy to help visualize their new Direct Air Capture facility being manufactured in Odessa, Texas.

Caris Life Sciences

For this project, I worked with Unity Developer Zac King, 3D Lead Steven Craven, and our CEO Steve Deitz to create a real-time 3D visualization of Cancer research provided by Caris Life Sciences. We used JSON files of data points to spawn a static particle cloud with colored nodes based on cancer type. For this, I utilized vertex shading to create baked shadows and lighting for each particle to optimize for performance with custom Shader Graph Unlit Materials. I created an animating hexagon floor pattern that loops endlessly for ambient effect. I create a custom HDRP lighting volume & custom VFX Graph particles utilizing branded hexagon particles that float ambiently while in the scene.

The Darkness

For this animation, I worked with a very talented character animator named Kyle Femath. He sent me his fully animated character in Maya with some camera change animation and basic scene layout. I then exported the 3D assets to be used in Blender where I assigned and created custom textures and shaders. I brought the character animation over utilizing an alembic cache which allowed me to maintain all blendshapes and Maya-specific rig deformations that might not have transferred between programs through an fbx. From there I continued to create and assign materials as well as a custom lighting rig & backplate. For this project, Kyle requested I add blood to the character’s hand as he wipes the body of the monster that lays before him. I used texture painting in Blender to generate a texture mask that I could use to blend a blood material over the Character’s UV’d skin material. I used this same technique to paint blood splatter onto the various other assets in the scene to add realism to this animation. Finally, I added some DOF and composited some post-processing bloom and color. This was an enjoyable project to work on, and it gave me the opportunity to really stretch my creative muscles to help heighten an already impressive animation.

Character Animation by Kyle Femath
Layout by Kyle Femath

Lighting by Nicholas Garces
Shaders/Materials by Nicholas Garces
Rendering by Nicholas Garces
Compositing by Nicholas Garces

Rain On a Car

Diffusing The Situation

AWS Healthcare 2022

For this project, I worked with a Unity Developer, Kim Burke, to create an interactive globe with selectable points that could be used on a large touch screen during a convention for AWS Healthcare. I modeled and textured a globe with a techy dot pattern.

I made use of Unity Shader Graph nodes to create a semi-transparent material that also utilized my own custom fresnel-based node group to give a hard and bright rim light to the globe.

I used Unity VFX Graph to create a plexus effect with spawned particles and lines drawn between particles based on proximity as they slowly rotate the globe to imitate a digital cloud layer. I also created a dynamic particle floor that animates and undulates ambiently during the experience.

I utilized Blender to 3D model a DNA strand with a noise displacement to give it a bumpy appearance. Once again, utilizing Unity Shader Graph to dial in a material to fit the aesthetics and highlight the bumps and rim lighting.

Finally, I made adjustments to HDRP settings, lighting volume, and camera to ensure optimal quality and visual appearance when rendering.

Adrift: Animated Short

Grand Prairie Epic Central Bridge Concepting

I helped to visualize a, now completed, bridge concept for Grand Prairie Epic Central. Concepting and design by 900lbs with engineering and manufacturing handled by Enddesign. I worked closely with our design team at 900lbs to visualize our bridge concept in 3D. This included custom 3D modeling, surfacing, lighting, and rendering utilizing Arnold and Maya. Prismatic glass shader created by Steven Craven, 3D Lead.

EY Carbon

Cinematic Lab 2022

EY Resilient City Prototype

For this project, I worked together with Lead Developer Steven Billingslea and Design by Ossiris Avalos to create a working prototype of a real-time city planning application for the city of Houston. I created custom shaders and real-time post-processing effects to stylize and direct the visual story. I prepared a purchased low poly model of Houston from C4D that had a number of necessary fixes and modifications to get it ready for Unity. I separated meshes and materials based on performance needs and functionality, & created custom VFX graphs with exposed customizable variables that could be referenced and changed in play to display visual feedback for sliders and statistics.

UE5 Vehicle R&D

For this project, I utilized Unreal Engine 5 to render a commercial-like vehicle animation. These animations were used as concepts and research for an upcoming project with Ford. I created custom blueprints for vehicle rigs and animation. I utilized and experimented with nested materials and shaders. I created renders comparing and exploring both Luman and Path-Tracing for optimal efficiency and quality.

Alive

Rainy Road

Echo Park Video






Rose & Fireworks Particle Simulation - Echo Park Anniversary










Echo Park First Car Animation

ZTE Blade10 Phone Commercial

AWS Gamified Onboarding

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Climate Control group

Bell MTC

Stargazer

A team of students with, guidance from faculty, created a 3D animated short film from concept to completion. I worked with this team of students as one of two motion graphics artists. I was responsible for creating and animating the ship’s UI within AfterEffects. The lighting department then integrated the image sequence into the final render.

Gamma

Inspired by and made in collaboration with Emmar Grant

The Struggling Artist

Hexagon Mirror Tunnel

Dynamic Hexagon Wallpaper

Abstract Rings

Universal Flower

Universal Flower made with Blender Geometry Nodes

Blender Vegetation

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Music Visualizer

Vegetation Engine

Instrument Modeling

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Prison Break

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The Iron Giant Model

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Cloth Simulation

Blender Fire & Smoke

X-Particles R&D

Down To The Wireframe

UT Dallas ATEC 48 Hour Animation Blitz
Spring 2019

Credits:

Nicholas Garces - Modeling Artist, Lighting Artist, Composition, Texturing, FX Artist, Creative Director

Faith Daignault - Animation Artist, Texture Artist, Audio Designer, Matte Painter, Producer

Jonathan Wallace - Rigging Artist, Environment Artist, Technical Director

900lbs Holiday Card 2021

VFX Graph R&D

AWS Healthcare Reinvent 2024

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20241125_160727.jpg

Grand Prairie Vortex

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Butterfly Migration VFX

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ButterflyGP_TestRender02_004 - frame at 0m18s.jpg

Unleaded AR

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Unleaded New AR Test

Unleaded Fly Through

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1PointFive on LinkedIn: Explore 𝗦𝗧𝗥𝗔𝗧𝗢𝗦, our first Direct Air Capture facility

Caris Life Sciences

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Caris asco 2022 06 01 16 00 42

The Darkness

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DiffusingTheSituation.png

Rain On a Car

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CarInTheRain_Full - frame at 0m4s.jpg

Diffusing The Situation

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DiffusingTheSituation.png

AWS Healthcare 2022

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Adrift: Animated Short

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Annotation 2020-05-23 020358.png

Grand Prairie Epic Central Bridge Concepting

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ThinHoops_HighQualityRender_001.png

EY Carbon

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Cinematic Lab 2022

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Real-time Cinematic Lab 2022

EY Resilient City Prototype

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ResilientCity

UE5 Vehicle R&D

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Alive

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RenderTest_001.jpg

Rainy Road

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RainyRoad.png

Echo Park Video

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Rose & Fireworks Particle Simulation - Echo Park Anniversary

ZTE Blade10 Phone Commercial

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AWS Gamified Onboarding

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Climate Control group

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Bell MTC

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Stargazer

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Stargazer_ShieldScreen.png

Gamma

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The Struggling Artist

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Hexagon Mirror Tunnel

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Dynamic Hexagon Wallpaper

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OrangeHex - frame at 0m4s.jpg

Abstract Rings

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AbstractRingSplit - frame at 0m5s.jpg

Universal Flower

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Blender Vegetation

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Music Visualizer

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Music Visualizer for Griztronics

Vegetation Engine

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Vegetation Engine RnD

Instrument Modeling

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Prison Break

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Kyle Femath: Animation_Mentor_AN03:Shot_02 (The Prisoners Redemption)

The Iron Giant Model

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Cloth Simulation

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Blender Fire & Smoke

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X-Particles R&D

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Down To The Wireframe

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BeanBoy.JPG

900lbs Holiday Card 2021

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900lbsHolidayCard_BeautyRender_06.png